Profile PictureTYRO
$0+

MultiTransferUV

Add to cart

MultiTransferUV

$0+

specify how UVs are transferred between objects:

  • World: Transfers UVs in world space.
  • Local: Transfers UVs in local object space.
  • UV: Transfers UVs based on the UV values themselves.
  • Component: Transfers UVs based on corresponding UV components.
  • Topology: Transfers UVs based on the topology (mesh structure) of the objects.


  • SOURCE: Select the object you want to copy UVs from by clicking this button
  • DESTINATION: Select all the objects you want to copy UVs to by clicking this button. Make sure to select all the destination objects before clicking this button.
  • TRANSFER: Clicking this button transfers UVs from the source object to all the selected destination objects.
$
Add to cart
1 download
Size
1.54 KB
Copy product URL
30-day money back guarantee