MultiTransferUV
$0+
$0+
https://schema.org/InStock
usd
TYRO
specify how UVs are transferred between objects:
- World: Transfers UVs in world space.
- Local: Transfers UVs in local object space.
- UV: Transfers UVs based on the UV values themselves.
- Component: Transfers UVs based on corresponding UV components.
- Topology: Transfers UVs based on the topology (mesh structure) of the objects.
- SOURCE: Select the object you want to copy UVs from by clicking this button
- DESTINATION: Select all the objects you want to copy UVs to by clicking this button. Make sure to select all the destination objects before clicking this button.
- TRANSFER: Clicking this button transfers UVs from the source object to all the selected destination objects.
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